broulik added a comment.
+1 INLINE COMMENTS > fadingnode.cpp:57 > { > - return "varying highp vec2 v_coord;" > - "uniform sampler2D u_src;" > - "uniform sampler2D u_target;" > - "uniform highp float u_transitionProgress;" > - "uniform lowp float qt_Opacity;" > - "void main() {" > - "lowp vec4 tex1 = texture2D(u_target, v_coord);" > - "lowp vec4 tex2 = texture2D(u_src, v_coord);" > - "gl_FragColor = mix(tex2, tex1, u_transitionProgress) * qt_Opacity;" > - "}"; > + return QList<QByteArray>() << "qt_Vertex" << "qt_MultiTexCoord0"; > } Maybe? return {QByteArrayLiteral("..."), QByteArrayLiteral("...")}; > shaders.qrc:2 > +<!DOCTYPE RCC><RCC version="1.0"> > +<qresource prefix="/plasmaframework/shaders"> > + <file>fadingmaterial.vert</file> plasma-framework? REPOSITORY R242 Plasma Framework (Library) REVISION DETAIL https://phabricator.kde.org/D4848 EMAIL PREFERENCES https://phabricator.kde.org/settings/panel/emailpreferences/ To: davidedmundson, #plasma Cc: broulik, plasma-devel, #frameworks, progwolff, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol