[CC kde-scm-interest; please cross-post onto both lists where appropriate] On Saturday 26 June 2010 17:50:14 Johannes Obermayr wrote: > Johannes Obermayr proudly presents a nearly finished rule for the move to > Git (http://pastie.org/1019984). ;-) > > Maintainers, please review especially lines 69 to 542 (history) an tell me > sections which may need adaptions. > > It is building again (takes ~ 4.5 hours) and results will be able to review > later on http://gitorious.org/jobermayr/kdegames (~ 500 to 550 MiB).
== Question 1 == First, a Git-related question, which kdegames devs may proabbly skip: The proposed ruleset describes one monolithic kdegames repository. Is this what has been agreed upon? I remember discussions about repo structure, but I was not subscribed to scm- interest in these days, so I did not follow the conversation closely. I could not find any clear decision in the mailing list archives. If there is a decision, it would be nice if you could guide me/us to it. (Please, do not turn this thread into a discussion on this question as long as it is cross-posted on kde-games-devel. Thanks.) == Question 2 == Now for the "social" side of things: From what I see, nearly all active kdegames developers (i.e. Parker, Wolfgang and me) are git-svn users already. Because our module is also fairly inactive (at least compared to the big ones like kdebase or kdevelop), it could be used as a "guinea pig" for moving a whole module to Git, just like Amarok and Konversation were the first applications moving to git.kde.org. Is such a testing ground needed, and if yes, would everyone from the kdegames devs be okay with the move? Greetings Stefan# _______________________________________________ Kde-scm-interest mailing list [email protected] https://mail.kde.org/mailman/listinfo/kde-scm-interest
