On 20/02/12 22:11, Stefan Majewsky wrote:
Hi,

on the GSoC ideas page, under "Telepathy", I saw a project to use
KDE-Telepathy to set up a multiplayer game in kdegames. It has a
"NOTE: We need to discuss this with KDE Games."

As the de-facto libkdegames maintainer, I'd like to inform you that I
very much welcome this idea. I just removed the old KGGZ framework
from libkdegames, because it relies on a server infrastructure that
probably does not even work anymore, and I'd like to have a working
multiplayer solution very much.

The best target for a KDE-Telepathy student would probably be KSirk,
because it already uses Jabber to set up a connection. It would be
great to port this in order to remove the giant heap of code that's
used for the Jabber connection.

Because of real-life commitments, I will very likely not be available
as a mentor, but I volunteer for co-mentoring on this project from the
kdegames side of things, if desired.

Greetings
Stefan

Hi Stefan,

I'm really glad you like the idea, I've been planning to write on the kde-games mailing list about this, but I didn't have time to do it. I had a look at KSirk code long time ago (actually 2 years ago when I was trying to write a project for GSoC when I was a student) and I think that porting it to use telepathy shouldn't be hard to do, because using telepathy you have "Tubes" that are a very easy mechanism for connecting applications: Streamtubes give you a QSocket that you can use exactly like a normal socket and DBusTubes give you a peer-to-peer QDBusConnection that is slightly different from a connection to DBus server, but can be used almost in the same way.

If I remember correctly, in KSirc you already have a protocol that you use over TCP/IP or over Jabber, therefore a streamtube is probably the best option. You just need some code to choose the contact and connect and then you just need to use the QSocket that is created by the streamtube. The same is probably valid for Kbattleship (but I didn't check the source code)

This makes, in my opinion, the project a little too short, that's why I was suggesting to add some more stuff to the project, like implementing multiplayer in some game that doesn't have it yet, or some kind of library to measure latency, or something else. What were the features offered by the KGGZ framework? we could use that as a model for writing the library... Maybe I'm wrong, but I think it is better to have a bigger project that we realize during the implementation that it cannot be finished, rather than a project that is finished after one month.

What do you think?

Cheers,
 Daniele

P.S. Your help in co-mentoring this project is very welcome!
P.P.S. I'm CC'ing the kde-telepathy mailing list, as there might be someone else interested in the discussion
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