Am Samstag, 22. August 2009 15:40:05 schrieb Pau Garcia i Quiles:
> IMHO the best way to achieve this would be converting *all* our 3rd
> party dependencies to CMake. A daunting effort, I know

Some upstream initiatives habe a very high resistance against using several 
build configuration systems, so this task is very hard.

I wonder about the alternatives. I mean if we could get the game more modular,
we might not need to recompile all libraries by ourselfs. Also I think 
cross-compilation and thus gcc/mingw is a good option to sidestep some 
of the building problems running autoconf/automake on windows.

Bernhard

-- 
Managing Director - Owner: www.intevation.net       (Free Software Company)
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