Yeah, I'm using msvc2008 so it shouldn't be an issue I think, but I have yet to try to build it outside of emerge, perhaps I'll start with that next weekend. But in regards to the packaging questions, any conclusions on those?
2010/5/15 Andrius da Costa Ribas <[email protected]>: > The last time I've tried I needed to build in mingw I needed to hardcode > some part of OpenAL's CMake file to find directsound headers... I believe > the OpenAL's windows installer use a msvc build ( I haven't tried it ). > > 2010/5/15 Alejandro Wainzinger <[email protected]> >> >> Hi all, >> >> I was thinking of adding a gluon package to portage, but I'm new to >> this so I had a few questions. >> >> - Gluon has requirements that have Windows installers, and the CMake >> stuff tests for their presence, but is there some special place the >> requirements have to be installed for CMake to find them properly? >> i.e. somehwere in %KDEROOT% instead of in Program Files? >> >> - Since the requirements have Windows installers, there's no need to >> add packages for them into portage, right? >> >> Here's the list of requirements etc: >> >> http://gluon.gamingfreedom.org/node/13 >> _______________________________________________ >> Kde-windows mailing list >> [email protected] >> https://mail.kde.org/mailman/listinfo/kde-windows > > > _______________________________________________ > Kde-windows mailing list > [email protected] > https://mail.kde.org/mailman/listinfo/kde-windows > > _______________________________________________ Kde-windows mailing list [email protected] https://mail.kde.org/mailman/listinfo/kde-windows
