Hi! Does anyone know where I should start to get movit working with kdenlive?
I assume I need to get the kdenlive monitor to use the qglsl consumer in mlt. >From peeking around in the source, it seems like I need to: * add a handler for the MLT event "consumer-thread-started", and in this: - ensure that the render context from the qglwidget is current - allocate a glsl.manager filter to check for the opengl module in MLT - fire the "init glsl" event on that filter - check glsl_supported to see if glsl is supported on the machine * change the Render::consumer_frame_show to fetch the texture and pass it to the videoglwidget * add a consumer-thread-stopped listener to clean up (firing "glsl close") That's the gist of what I got from http://www.mltframework.org/bin/view/MLT/OpenGL at least. Any comments or other ideas? -- Martin Sandsmark ------------------------------------------------------------------------------ Rapidly troubleshoot problems before they affect your business. Most IT organizations don't have a clear picture of how application performance affects their revenue. With AppDynamics, you get 100% visibility into your Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro! http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk _______________________________________________ Kdenlive-devel mailing list Kdenlive-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/kdenlive-devel