Hello,

Thanks for your involvement !

I would take option 2, allowing any value of fps, 1 being a workaround
for a design limitation...
displayed fps should be made a float for this case (0.33), or a fraction
(1/3)? As you prefer/have time to do...

Once done can you send a git-formatted patch?

BR,

Vincent

Le 15/12/2013 00:08, Henrikki Almusa a écrit :
> Hi all,
>
> I've been looking into bug 3181.
> http://www.kdenlive.org/mantis/view.php?id=3181
>
> The bug is triggered when framerate is set to 3/1 or slower (so 3 
> seconds per frame). What happens is division by 0 error from 
> Timecode.cpp line 414:
>
>      int frames = framenumber % m_displayedFramesPerSecond;
>
> In there the m_displayedFramesPerSecond is 0. This is set earlier:
>
> void Timecode::setFormat(double framesPerSecond, Formats format)
> {
>      m_displayedFramesPerSecond = (int)(framesPerSecond + 0.5);
>      m_dropFrameTimecode = (framesPerSecond / 1.00 != 
> (int)framesPerSecond) ;
>      m_format = format;
>      m_realFps = framesPerSecond;
>      if (m_dropFrameTimecode) {
>          m_dropFrames = round(m_realFps * .066666); //Number of frames 
> to drop on the minute marks is the nearest integer to 6% of the framerate
>          m_framesPer10Minutes = round(m_realFps * 600); //Number of 
> frames per ten minutes
>      }
> }
>
> So in situations where framesPerSecond is less than 0.5 (eg. 3/1 in the 
> dialog -> framesPerSecond is 0.3333...) the m_displayedFramesPerSecond 
> becomes 0, leading to crash.
>
> So I can figure out two ways to solve this:
> 1. Profile dialog could prevent giving more than 2 for first value in 
> frame rate (or just set it 1 and disallow changing it)
> 2. The Timecode.cpp needs to be changed to allow 0 in 
> m_displayedFramesPerSecond.
>
> Which one would be better (or a third option)? If 1, where should I poke 
> my head to do this?
>


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