On Wednesday 20 Nov 2002 10:27 am, Rolf Dubitzky wrote: > Ok, as a first step we can keep it very simple, but we will _at_least_ need > define in and out points for the 'inputs' > > <input file="test.avi" start=3.345345 length=234.55643>
Ok, that was just me being a bit sloppy with the definition. We should probably add "play speed" to the input at some point as well, but that can wait. > Later it will be necessary to pass some more coordinates to position the > inputs wrt. to each other and the effects. I think that's what I meant. We > can maybe skip that for now. For positioning an input, I assumed that there would be a seperate "translation, rotation and scaling" effect that would handle this. e,g, <translate> <inputs> <input file="test.avi" start="0.0" length="60.0"/> </inputs> <position> <keyframe time="0.0" type="step"> <coordinate x="768" y="0"/> </keyframe> <keyframe time="3.0" type="linear"> <coordinate x="0" y="0"/> </keyframe> </translation> </translate> Effects are not defined in the scene structure in any great depth, because the parameters and the number of inputs will vary between different effects. This is why I suggested that we need the effect part of the cutter capabilities for when we implement effects in the storyboard description, as this makes the effect descriptions generic, rather than hard-coded. Cheers, Jason -- Jason Wood Homepage : www.uchian.pwp.blueyonder.co.uk