Hi Nicolas, *,
As I understand it, it is just a pivot format, and the idea would be to
write an "adpater" for Kdenlive's native format, as they have one for
FinalCutPro,
https://github.com/PixarAnimationStudios/OpenTimelineIO/wiki/How-to-Write-an-OpenTimelineIO-Adapter
https://github.com/PixarAnimationStudios/OpenTimelineIO/blob/master/opentimelineio/adapters/fcp_xml.py
Cheers,
Camille
Le 19/05/2018 à 10:57, alcinos a écrit :
Hi all,
The project seems interesting, and could open easy integrations with
other softwares. We should try to assess if this project is also used
in the FOSS community, because the github only mentions commercial
softwares.
One drawback is that everything seems to be in python, but we should
be able to workaround that if we want to be able to read/write to this
format.
However, this will not be the format that kdenlive uses at its core in
the forseeable future. Kdenlive's format is tied to MLT, which
provides numerous advantages in terms of writing, parsing and
intercompability.
The "generation 3" of the project format mentionned in the document is
simply due to the fact that we changed a bit the way we use MLT behind
the scenes (to allow for new features eventually, like same-track
transitions), hence the XML will look slightly different, but it will
remain a MLT XML.
Cheers!
2018-05-18 21:05 GMT+02:00 farid abdelnour <snd.no...@gmail.com
<mailto:snd.no...@gmail.com>>:
2018-05-18 0:50 GMT-03:00 Sam Muirhead <s...@cameralibre.cc
<mailto:s...@cameralibre.cc>>:
Hi everyone, long time no see :)
Hi Sam, indeed! Hope you are well.
I read about Pixar's post-production exchange format,
OpenTimelineIO, and instantly thought of Kdenlive:
https://github.com/PixarAnimationStudios/OpenTimelineIO
<https://github.com/PixarAnimationStudios/OpenTimelineIO>
I posted on the forum about it too:
https://forum.kde.org/viewtopic.php?f=265&t=152489
<https://forum.kde.org/viewtopic.php?f=265&t=152489>
It's new to me, but maybe not for others - has anyone looked
into whether OTIO may be suitable exchange format for Kdenlive
projects to export/import? Have you discussed it before?
Had seen other Pixar stuff used in Blender but never this. Will
definitely look into it. :)
It might be something to think about for the post-refactor
future, it would be wonderful to be able to exchange cuts with
other editors, as well as different parts of the
post-production pipeline - audio, animation, vfx etc.
At the sprint we discussed ways to integrate Kdenlive with other
programs and it is in the roadmap.[1] Do you know how adopted this
is in the industry?
[1]
https://kdenlive.org/en/2018/05/kdenlive-paris-sprint-lgm-report/
<https://kdenlive.org/en/2018/05/kdenlive-paris-sprint-lgm-report/>
Thanks for sharing
Cheers :D
----
Sam Muirhead
Open Source / Video
http://cameralibre.cc
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