I'm getting a native crash with Luajava. It seems to happen if I try
to do a bunch of consecutive function calls on Java objects from Lua
(when there is less time between them it happens sooner). I'm using
LuaState.newThread() to create a thread every time if it matters.

Here is the crash log: http://pastebin.com/m2ca42b37

Any way to stop this?

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