I'm getting a native crash with Luajava. It seems to happen if I try to do a bunch of consecutive function calls on Java objects from Lua (when there is less time between them it happens sooner). I'm using LuaState.newThread() to create a thread every time if it matters.
Here is the crash log: http://pastebin.com/m2ca42b37 Any way to stop this? _______________________________________________ Kepler-Project mailing list Kepler-Project@lists.luaforge.net http://lists.luaforge.net/cgi-bin/mailman/listinfo/kepler-project http://www.keplerproject.org/