On Thu, Sep 16, 2010 at 6:31 AM, steve donovan <steve.j.dono...@gmail.com> wrote: > Hi all, > > The background is that I want to use Lanes with Luasocket, and found > that I needed one little patch to do the job. The issue with Lanes is > that one cannot pass userdata to a lane, because it has to copy all > parameters across to the new Lua state, and does not know the intended > copy semantics of any piece of userdata. However, s:getfd() _and_ > s:getfd() exist for sockets, although not documented, since it breaks > encapsulation and no doubt leads to trouble somewhere. We can pass > handles (as numbers that can pass as Lua numbers) to a Lane, and the > patch adds socket.client(fd) which is given a previously prepared > socket handle and makes us a client socket. >... One thing you could do that would work safely is to make a Luasocket socket instances a 'deep userdata' object. These can be passed between lanes/threads without unwrapping/rewrapping sockets.
-- Thomas Harning Jr. _______________________________________________ Kepler-Project mailing list Kepler-Project@lists.luaforge.net http://lists.luaforge.net/cgi-bin/mailman/listinfo/kepler-project http://www.keplerproject.org/