Hi ckw,
Kepler uses Ptolemy II as its computational engine.
Ptolemy II has an interface to Java 3D called the gr model of computation, which is more of a 3D rendering facility than a library for geometry, but it might have what you need. Instantiating Ptolemy II Java 3D actors from within Kepler could be tricky, probably because ptolemy/domains/gr is excluded from the build. So, it would be best if you reviewed Java 3D and determined if it meets your needs, then downloaded Ptolemy II 8.0 and tried to use the gr model of computation. If Java 3D meets your needs, then you could build Kepler from source and then we could work on getting the Java 3D actors to work within Kepler.

The Ptolemy II development tree includes a start on an interface to Jogl, the Java OpenGL interface, but that code never worked, will not ship in a release as it stands and could be removed at any point in time.

_Christopher

On 11/2/11 8:10 PM, kianwee chen wrote:
Hi kepler users,
Just like to ask around if there is a good computational geometry library to be use with kepler ? A good library that can perform geometry operation such as intersection, difference, union both in 2d and 3d ? Thanks

ckw


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Christopher Brooks, PMP                       University of California
CHESS Executive Director                      US Mail: 337 Cory Hall
Programmer/Analyst CHESS/Ptolemy/Trust        Berkeley, CA 94720-1774
ph: 510.643.9841                                (Office: 545Q Cory)
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