On Mon, 6 Sep 2010, Alex G wrote:
Would join, but I fond those prefixes to variable &, $, @ ,... bleah too disturbing. It'll take some time getting used to.
Perl is a state of mind :D
Oh come on guys. this sounds like coordinate substitution. It's not complicated (well, unless you-re strapped to a centrifuge).
CSG is coordinate substitution for you?
perfectly. So unless you're using an Intel accelerator for the 3D viewer, in which case _everything_ will lag, it won't be an issue. And I wouldn't call the Molex model high resolution. Unless you're seeing kicad in the bronze age, that is.
So you only develop for nvidia since ati sucks for other reasons :D
What do they mean by that? It sounds something like "we match you based on fourty-two levels of compatibility" (those are guys that patented vector multiplication by naming their variables).
I think that something like: 1) only a bounding box; 2) a box without pins; 3) cube-pins ... 6) winding in inductors as individual polygons :D -- Lorenzo Marcantonio Logos Srl _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

