On Mon, 11 Oct 2010, Alex G wrote:

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On 10/11/2010 06:41 PM, Marco Serantoni wrote:
Surelly, do you have an OpenGL printer or SVG writer ?

About the OpenGL printer:
Setup a framebuffer any resolution you'd like, render whatever you need
to there, then copy the framebuffer to a texture, and save as a high
resolution bitmap. :)

Remove the 'copy the framebuffer to a texture' step since, already back
in the times of OpenGL 1.0 you could read the framebuffer back (albeit
with questionable performance) with glReadPixels(3).

And, of course, it's bugged in a some drivers (for example the bitmap
export in VariCAD is broken at least with IBM chipsets...)

--
Lorenzo Marcantonio
Logos Srl

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