On 21 March 2011 21:11, Dick Hollenbeck <[email protected]> wrote: > > The interesting thing about those instructions is that it highlights the > [new?] fact that wxWidgets can now be built on Windows without MSYS, or > CYGWIN. This is a significant development. > > And if true, it now means that CMake can probably drive the invocation of > wxWidgets build process: > > > cd wxMSW-2.8.11/build/msw > mingw32-make -f makefile.gcc SHARED=0 UNICODE=1 USE_OPENGL=1 BUILD=release > mingw32-make -f makefile.gcc SHARED=0 UNICODE=1 USE_OPENGL=1 BUILD=debug > > > using CMake's "external project" mechanism. >
I think this is perfectly possible. But I also have to modify the /include/wx/msw/setup.h file as indicated too, otherwise you get the list of problems that Milind has run into. Cmake can handle patching before building though, so it shouldn't be a problem. > > I could be hired to help you, but I won't spend a moment on Windows for free. > > Sorry. > > But with this information, I expand my suggestion that a Windows developer > also enhance or write a CMake script so that it builds everything needed for > Windows. > > This way it knows what is built, and where it is. The same can be one on > linux for Windows, as I mentioned late last week. But this is an expansion > of the idea to include: > > on Window for Windows. > > > Code blocks is a side show in this discussion and plays no role in building > if CMake is the underlying build tool. > I might be able to find some time to investigate that. Now my car is finally on the road, I might actually have some spare time in the evenings! Best Regards, Brian. _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

