Hi Milan, I think your problem probably lies with --enable-monolithic. Under a mingw32 build there is no way for cmake to detect what components of wxWidgets are available in a monolithic build. You can either change the cmake scripts to detect a monolithic build instead, or else disable monolithic building in your configure command and see how you get on from there.
Best Regards, Brian. 2011/3/21 Milan Horák <[email protected]>: > Hi, > > from build directory of unpacked wxWidgets source: > > > ../configure --enable-unicode --enable-monolithic --enable-shared > --enable-aui --with-msw --with-opengl > --prefix=/home/milan/Development/toolchain-mingw --host=i586-mingw32msvc > --build=x86_64-linux > > Milan > > Dne 21.3.2011 16:14, Brian Sidebotham napsal(a): >> >> 2011/3/10 Milan Horák<[email protected]>: >>> >>> Hi gentlemen, >>> >>> I'm trying again to crosscompile Kicad for Windows on Linux. >>> >>> My problem is, that cmake ends with "wxWidgets bot found" message. >>> >>> I ran cmake through strace but everything seems to be the right way. >>> >>> wx is 2.8.11, Kubuntu 10.10 >>> >>> What should I focus on now? >>> >>> Thanks for any advice. >>> >>> Milan >> >> Can you post how you are building wxWidgets (the command line)? >> >> Are you defining wxWidgets_ROOT_DIR in your cmake options? >> >> There are several points of failure for cmake detecting wxWidgets. >> It's very easy to build on a windows command line if that's possible >> for you to do. >> >> Best Regards, >> >> Brian. > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

