On Mon, May 07, 2012 at 02:25:44PM -0500, Dick Hollenbeck wrote: > But I cannot tell you what a wxChar* means THIS MONTH. > > The best thing the wxWidgets folks could do is to start with this line: > > typedef std::string wxString > > and then go fix all the compile errors after that. > > wxString has served too masters and its biggest mistake was coming into > existence.
The wx wiki *explicitly* tells to use fscking wxString instead of std::string! ---- Note that it is recommended to use wxString as much as possible. Do no use char* or std::string unless you use a third-party library that requires you to do so. ---- Since I didn't passed --disable-unicode, wxChar* should be a wchar_t*. Also the operator const wxChar * is present... maybe the culprit is lacking the const bit somehow. Also the 'fun' thing in the wx trunk doc is this: ---- The wxString class has been completely rewritten for wxWidgets 3.0 and this change was actually the main reason for the calling that version wxWidgets 3.0. wxString is a class representing a Unicode character string. wxString uses std::basic_string internally (even if wxUSE_STL is not defined) to store its content (unless this is not supported by the compiler or disabled specifically when building wxWidgets) and it therefore inherits many features from std::basic_string. (Note that most implementations of std::basic_string are thread-safe and don't use reference counting.) ---- So at least part of your suggestion was taken in account... (I'd rather have junked it wxString completely) also part of the fun is that "wxString USES std::basic_string" not "wxString EXTENDS std::basic_string". Yay a PART-OF instead of IS-A relationship... I don't actually care about 2.9 at the moment... -- Lorenzo Marcantonio Logos Srl _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

