On Mon, Oct 08, 2012 at 01:46:40PM +0200, Tomasz Wlostowski wrote:
> Assuming that Kicad will have an OpenGL drawing engine sometime,
> this will not be a problem...

Actually it will be a *bigger* problem :D texture size is limited... and
1024x1024 (many board actually support 4096x4096) is a big thing for the
texture cache (not counting mipmapping).

gliv would be a good project to look how to do it properly.

-- 
Lorenzo Marcantonio
Logos Srl

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