On Mon, Oct 08, 2012 at 01:46:40PM +0200, Tomasz Wlostowski wrote: > Assuming that Kicad will have an OpenGL drawing engine sometime, > this will not be a problem...
Actually it will be a *bigger* problem :D texture size is limited... and 1024x1024 (many board actually support 4096x4096) is a big thing for the texture cache (not counting mipmapping). gliv would be a good project to look how to do it properly. -- Lorenzo Marcantonio Logos Srl
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