On 07/14/2014 09:21 PM, Mário Luzeiro wrote:
I was also look in in boost. both gml and boost looks not very friendly for a developer like me. Can the glm be used/mixed with boost functions?
I doubt. Probably you would need some routines to translate between two data structures, but in my opinion it is not worth it.
boost seems more complete, but glm more user friendly...
What do you miss in glm? Let us know why do you need math libraries, maybe there are simpler solutions to the problem. Here you may receive a piece of advice from knowledgeable people.
what exactly files/folder did you use glm? any good examples?
A very basic example is in include/gal/opengl/vertex_manager.h. Also the official webpage shows a few code snippets [1].
Regards, Orson [1] http://glm.g-truc.net/0.9.5/code.html
Thanks! MRL ________________________________________ From: Maciej Sumiński [[email protected]] Sent: 14 July 2014 20:42 To: Mário Luzeiro Cc: [email protected] Subject: Re: [Kicad-developers] 3D viewer, VRML V1.0 support Hi Mario, Please have a look at include/math directory - there you may find some basic vector/matrix data structures. If you are looking for more advanced functionality, I recommend glm library [1] located in include/opengl/glm. I use it with the OpenGL backend, so there are chances that it will satisfy your needs. Regards, Orson [1] http://glm.g-truc.net/0.9.5/index.html _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp
_______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

