When I'm using the GAL view in the module editor (OpenGL) and open a 3D view, and make changes to the footprint (for example, adding a 3D model to it) the 3D render doesn't update.
I can rotate and pan the view, it's definitely re-rendering new frames fine, but the changes to the footprint don't take effect. Even turning the grid on or off, or enabling/disabling realistic mode, doesn't work until I close and reopen the 3D view. The 3D view behaves sort of as expected (redrawing and applying changes any time I click to pan or otherwise force a repaint) when using the old renderer in the module editor. Maybe some kind of display list updating issues? I'm using a dual-monitor setup with the 3D view on the left screen and the module editor on the right. -- Andrew Zonenberg PhD student, security group Computer Science Department Rensselaer Polytechnic Institute http://colossus.cs.rpi.edu/~azonenberg/
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