Which driver version do you use? I will try the same version on my PC.
NVIDIA drivers are known of good quality, I never had any major problems
with them.

Regards,
Orson

On 03/29/2015 05:53 PM, Mário Luzeiro wrote:
> Hi Orson,
> 
> I don't use too much GAL mode... I think I will use it more in the future as 
> it become more stable (it used to crash in my PC..)
> But I don't remember to see any visual issues.
> 
> I've just updated the NVIDIA drivers yesterday, but could be related anyway.
> Lets see if anyone else experience same thing or not..
> 
> Regards,
> Mario Luzeiro
> 
> 
> ________________________________________
> From: Maciej Sumiński [[email protected]]
> Sent: 29 March 2015 16:33
> To: Mário Luzeiro; Mathias Grimmberger; Nick Østergaard; [email protected]
> Cc: KiCad Developers
> Subject: Re: [Kicad-developers] openGL mode is dizzy
> 
> Hi Mario,
> 
> I have just built revision 5548 and everything looks OK. Have you
> experienced the same problem before or is it related to the recent changes?
> 
> I have already seen such behaviour with poor quality video drivers, but
> usually drivers provided by the card manufacturer solve the problem.
> 
> Regards,
> Orson
> 
> On 03/29/2015 12:59 PM, Mário Luzeiro wrote:
>> Hi all,
>>
>> still an issue in GAL..
>> I make an workarround fix for the previous issue, adding before all includes 
>> to glm library the "GLM_FORCE_RADIANS".. but still remains this issue.
>> We can try to make some workarround fix to it but I think it will be better 
>> to proper handling this glm includes.
>>
>> Any help from the GAL people?
>>
>> Mario Luzeiro
>> ________________________________________
>> From: Kicad-developers 
>> [[email protected]] on behalf of 
>> Mário Luzeiro [[email protected]]
>> Sent: 29 March 2015 08:57
>> To: Mathias Grimmberger; Nick Østergaard; [email protected]
>> Cc: KiCad Developers
>> Subject: Re: [Kicad-developers] openGL mode is dizzy
>>
>> Hello all,
>>
>> I tested and it was related with #define GLM_FORCE_RADIANS
>>
>> I submit a patch to JP already that forces the includes in 3d-viewer to use 
>> radians as well.. but it should be addressed in the future some other way.. 
>> to not have this conflicts in the header includes..
>>
>> Regards,
>> Mario Luzeiro
>>
>>
>>
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> 

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