On 08.06.2015 19:42, "Torsten Hüter" wrote: > Boost.Geometry (not Boost.Polygon) - because this library has almost the same > performance compared to Clipper but is more general; because they use > metaprogrammin
Hi Torsten, Thanks for the tip. I've known this performance comparison, it shows Clipper is quite fast and if you combine its speed with simplicity (only 2 very cleanly written source files), it's one of the best libraries available. After working with BPL for a while, looking at the quality of the code and the idea of generic geometry library (BPL authors admit it works only for integer types, because for floats/doubles rounding is not handled correctly), I'm sure I'll never use boost for anything geometry-related. Tom _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

