Thanks Mario, I'll have a look at the documents you've written. This is a tricky one since I plan to make substantial changes to the code currently handling 3D models; I wouldn't want you to do too much work only to find that everything needs to be refactored. On the other hand I don't know how much time it would take me to do the refactoring which I mentioned; I would say at least 2 months if everything goes well.
- Cirilo On Wed, Jun 17, 2015 at 6:43 PM, Mário Luzeiro <[email protected]> wrote: > Hi Cirilo, > > I object! :P > > I think I mainly agree with your points. > In [1] you can find (a draft/ WIP ) of a UML model I design for the > 3dparsers, in [2] there is a structure architecture that I design to handle > VRML/X3D. That is a simplification of the specification and it have in mind > to handle VRML1, VRML2, X3D different information. > > On [1] you find also that I have in mind a LRU (last recently used) cache > and there is a model manager with a function: > bool GetModel(const wxString &aFileName, XV3D_NODE_PTR aDstNode_Ptr) > (that was what you also propose in your last email.. the manager will look > first in the cache, and if not found it will try to load the filename ). > > On [3] you will find my design for viewer widgets. So the 3dcanvas is > split from the 3dviewer window and it can be used to put inside some UI > directly. (Then you can use similar way that is is used now to update / > show the 3dviewer while selecting footprints.. but you can use to display > in a form.) > > > So my objection is, perhaps it would be nice if you would like to work on > this 3D load part we should / can work together defining the solution (you > can help improve / change what I already did on this UML diagrams) and then > booth work on implementation. > > However, as you can see from this diagrams, that only makes sense on this > all new rewriting 3d-viewer. All data structures .. types..etc are new and > need to be implemented. There is almost no reuse from old-3d-viewer. > That will take.. loong time. > > All of this things I design are related with 3d-viewer and have in mind to > import and display data. You perhaps may find some ideas from it if you > would like to implement exporters, but I would prefer if we could keep the > exporters separate as they are now, of course, we shall reuse source code > for whatever propose. > > [1] > http://bazaar.launchpad.net/~mrluzeiro/kicad/kicad_new3d-viewer/download/head:/class_diagram_3dpars-20150617081727-l1z78oarbyy7ps7n-2/class_diagram_3dparsers.svg > [2] > http://bazaar.launchpad.net/~mrluzeiro/kicad/kicad_new3d-viewer/download/head:/class_diagram_3dxv3d-20150617081727-l1z78oarbyy7ps7n-1/class_diagram_3dXV3D.svg > [3] > http://bazaar.launchpad.net/~mrluzeiro/kicad/kicad_new3d-viewer/download/head:/3dviewersource_docum-20150419152220-nv6ll6ix8w9ab3gi-2/class_diagram_3d-viewer.svg > [4] > http://bazaar.launchpad.net/~mrluzeiro/kicad/kicad_new3d-viewer/download/head:/class_diagram_3drend-20150617081727-l1z78oarbyy7ps7n-3/class_diagram_3drendering.svg > > Let me know if that fits what you had in mind and if you really want work > on something related with this that we can join efforts. > > Tomasz W.: perhaps you would like to have look on [1] also! > > Cheers, > Mario Luzeiro > > ________________________________________ > From: Cirilo Bernardo [[email protected]] > Sent: 17 June 2015 01:18 > To: Mário Luzeiro > Cc: Tomasz Wlostowski; [email protected] > Subject: Re: [Kicad-developers] Plugin plans (post-stable release) > > If there are no objections I'll work on the 3D Manager and base class for > 3D models. I should be able to move the existing VRML/X3D code into > this as well as the IDF code. I should also be able to generate display > data for the IDF models, though I may also need to refactor the IDF > framework code to do it. > > - Cirilo >
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