Adam, Are you not able to build out of source builds on OSX? I've never done an in source built on either windows or linux so I'm a bit surprised by this statement. AFAICT, this patch merely moves the source files generated by CMake from the source path to the build path. Do any of these files have platform specific stuff in them? The only one I can think of might be the OpenGL shader headers. Everything else should be platform agnostic so it shouldn't make any difference. The real problem is until you move the dependency source with all of its platform specific patches out of the source tree, this patch doesn't really buy you that much. FYI to anyone reading this, please don't create a patch to do this. The dependency library build stuff is getting ripped out by me during the next development cycle.
Wayne On 9/14/2015 8:35 AM, Adam Wolf wrote: > Hmm. Folks, I don't necessarily have time to test this at the moment, > with the RC testing I'm doing, but if this works ok, it might be better > than a few workarounds I put in place for the OS X builds. > > Adam Wolf > > On Sun, Sep 13, 2015 at 11:26 PM, Michael Beardsworth > <[email protected] <mailto:[email protected]>> wrote: > > This change makes it possible to perform out-of-source builds. > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > <mailto:[email protected]> > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp > > > > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

