No, the default is the "legacy" renderer is an XOR based renderer.
Cairo is similar to OpenGL renderer in that it is a renderer for GAL. I think it is F12? Dunno, look in the view menu for that. On Nov 8, 2015 20:51, "Stefano Rossi" <[email protected]> wrote: > Is Cairo not the default? I thought that was the default one. It was laggy > and slow. F11 gave me the GL one. > > On Sun, Nov 8, 2015 at 5:59 PM, Jon Neal <[email protected]> wrote: > >> As far as I know the plan is to completely replace the legacy canvas with >> the GAL setup. This is both the OpenGL renderer and the Cairo renderer. You >> are correct that not all of the features from the legacy canvas have been >> implemented in GAL, but has come a long way! Not sure of a timeline from >> the CERN devs for finishing it out (or if that is on their roadmap at all >> right now). It really isn't too bad to add the missing features to GAL, >> I've done one or two myself. :) >> >> In my opinion the cairo renderer really needs some speed improvements >> before KiCad switches entirely to GAL. There are still too many systems out >> there that don't support OpenGL 2.1 and need the cairo renderer. >> >> Jon >> >> On Sun, Nov 8, 2015 at 4:43 PM, Bernhard Stegmaier < >> [email protected]> wrote: >> >>> Hi, >>> >>> is there any roadmap/plan for how to go on with the three canvases in >>> pcbnew after the stable release? >>> >>> With the last PCB I made recently I noticed that for whatever reason the >>> redraw problems/artefacts with default canvas on OSX got much worse >>> compared to my last board made maybe one year ago. The redraw key is your >>> best friend… :( >>> Also, there seem to be some/many complaints about performance, which is >>> no real surprise given that drawing without XOR is more or less only a >>> workaround and still the only real issue why you can’t use a stock >>> wxWidgets (it still doesn’t support the needed overlay drawing). >>> >>> I used the OpenGL canvas due to that for the first time and it is really >>> nice - but, as discussed already some times some things are >>> (intentionally?) different, IMHO some features from default canvas are >>> still missing, while other features like the interactive router are only >>> available there… kind of an in-between situation. >>> >>> While the redraw issues could probably be fixed with some well placed, >>> OSX-only forced redraws (maybe again decreasing performance), the >>> performance issues would probably be much harder to optimise. >>> Recently also somebody mentioned on the ML that gtk3 also doesn’t >>> provide a XOR drawing any more, so if there are any ideas to switch to gtk3 >>> all other platforms would suffer the same problems. >>> So, is there any point in wasting time still adding workarounds to the >>> default canvas or should the focus be on getting rid of all but one (the >>> OpenGL) canvas? >>> >>> >>> Regards, >>> Bernhard >>> >>> >>> >>> >>> >>> _______________________________________________ >>> Mailing list: https://launchpad.net/~kicad-developers >>> Post to : [email protected] >>> Unsubscribe : https://launchpad.net/~kicad-developers >>> More help : https://help.launchpad.net/ListHelp >>> >> >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp >> >> > > > -- > <a href="http://wikimediafoundation.org/wiki/Support_Wikipedia/en"><img > border="0" alt="Support Wikipedia" src=" > http://upload.wikimedia.org/wikipedia/commons/d/d3/Fundraising_2009-square-share-en.png" > /></a> >
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