2015-12-02 14:21 GMT+01:00 Wayne Stambaugh <[email protected]>: > Since this is most likely going to be one big merge, I will not merge it > until I've had a chance to build it and test it on windows and linux. I > will also have to review the code which will take a while since it's > such a large change set. I will also need and OSX dev to build and test > it. The code needs to be stable and well written before I will merge it > into the development branch. As you can see, this is a lot of effort on > my part so it most likely wont happen any time soon. If anyone else has > time to build, test, and review the code and give Cirilo some feed back, > I would appreciate the help.
So I guess that is a yes on the part where he asks about introducing the current changes as soon aspossible, providing improved browsing. > On 12/1/2015 8:16 PM, Jon Neal wrote: >> My gut instinct would be to merge sooner so the number of changes is >> smaller and bugs in the merged code can be more easily targeted. >> >> I personally like smaller changes for stuff like this rather than >> humongous all in one changes, but looking at the commit log I can see >> that not all people agree with this. :) >> >> Jon >> >> On Tue, Dec 1, 2015 at 5:30 PM, Cirilo Bernardo >> <[email protected] <mailto:[email protected]>> wrote: >> >> Hi folks, >> >> I'd like people's opinions on how to introduce the changes in the >> management of >> 3D models. The existing refactored code introduces the following: >> >> 1. configurable model filename resolution: this allows the user to >> have model files >> in different root paths, for example the model directory installed >> by kicad plus the >> user's own model directory + system-wide non-kicad model directory >> etc. This >> model resolution scheme also includes the current project directory >> in the search >> path for additional flexibility. The resolver paths can be >> configured via a GUI which >> is accessible from the File Browser. >> >> 2. 3D model parser plugin: the data for rendering a 3D view within >> kicad can now >> be managed by plugins. This allows the development/debugging of >> plugins without >> recompiling the bulk of kicad. In contrast the current system makes >> changes to >> the 3dviewer library which forces the re-linking of pcbnew and cvpcb >> while touching >> any related headers can force a broader recompile. It is possible to >> develop the >> plugins out-of-tree and versioning control can be used to ensure >> compatible APIs. >> >> 3. 3D model caching: model data can now be cached in a binary file >> format; this >> can speed up loading of some model types, for example any MCAD model >> which >> uses NURBS to describe surfaces. The cache can also write its data >> to a VRML2 >> compliant file thus providing an automatic conversion from the >> plugin's model type >> to VRML. >> >> 4. Model preview: in the Footprint Properties dialogs you can see >> the 3D model in >> a window and interactively adjust the scale/offset/rotation >> parameters. The original >> concept was to provide a 3D preview within the File Selector dialog >> as well but >> that would require much more work (patching wxWindows + additional >> testing on >> Linux/MSWin/OSX) so I'll drop that idea. >> >> Ultimately 3Dviewer will be replaced by a new rendering system which >> Mario is >> working on and there will be great improvements in the >> maintainability of the code >> as the entire 3D rendering code is cleaned up and its entrails >> removed from other >> code such as MODULE. However, that it a large task and may not be >> ready for >> quite a few months. So I propose we take advantage of the current >> improvements >> by pulling in a subset of the new code. The code will provide >> everything listed >> above in 1-3 but will not yet provide the much desired removal of >> S3DMASTER >> from MODULE - that step depends on the rewriting of the Renderer. >> Part 4 above >> depends on the implementation of working 3D parser plugins; this is >> a work in >> progress and it will take a few months to reimplement the existing >> X3D/VRML >> parsers as plugins. >> >> I estimate 2 or 3 weeks to prepare a branch to merge a subset of the >> existing >> code which will provide improved 3D file browsing. Model parsers are >> currently >> in development but should be ready in the first quarter of 2016. >> >> What do people think - should we introduce the current changes as >> soon as >> possible, providing improved browsing, or wait a few months so that >> we can >> include the preview window in the Footprint Properties dialogs? >> >> - Cirilo >> >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : [email protected] >> <mailto:[email protected]> >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp >> >> >> >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp >> > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

