The FindGLM script has been tested on OSX with Homebrew as well and is
reported
to work.  Unless there are bugs introduced by the newer GLM versions I
think we
can safely apply the patch and everything should build OK once glm is
installed.
Although I set the glm version requirement to minimum 0.9.5.4 in reality we
know
that kicad works with 0.9.4.7 but the 3D code in the pipeline requires
0.9.5.4 and
later.

- Cirilo

On Mon, Dec 7, 2015 at 10:08 AM, Cirilo Bernardo <[email protected]>
wrote:

> The attached patch makes changes so that kicad uses an installed
> GLM library rather than the glm source code currently in the kicad tree.
>
> The FindGLM.cmake script included has been tested on Debian Linux,
> MSYS2, and OSX+MacPorts.
>
> This patch does not delete the include/gal/opengl/glm directory since
> that would make the patch unnecessarily large. If these changes are
> pushed into the tree, the include/gal/opengl/glm should also be deleted
> in the commit.
>
> This patch of course also implies the added dependency on a GLM
> installation. Everyone maintaining an automated build system will
> need to install GLM. Package installers for GLM are available on
> all supported platforms so I see no obstacles to this change.
>
> - Cirilo
>
>
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