The FindGLM script has been tested on OSX with Homebrew as well and is reported to work. Unless there are bugs introduced by the newer GLM versions I think we can safely apply the patch and everything should build OK once glm is installed. Although I set the glm version requirement to minimum 0.9.5.4 in reality we know that kicad works with 0.9.4.7 but the 3D code in the pipeline requires 0.9.5.4 and later.
- Cirilo On Mon, Dec 7, 2015 at 10:08 AM, Cirilo Bernardo <[email protected]> wrote: > The attached patch makes changes so that kicad uses an installed > GLM library rather than the glm source code currently in the kicad tree. > > The FindGLM.cmake script included has been tested on Debian Linux, > MSYS2, and OSX+MacPorts. > > This patch does not delete the include/gal/opengl/glm directory since > that would make the patch unnecessarily large. If these changes are > pushed into the tree, the include/gal/opengl/glm should also be deleted > in the commit. > > This patch of course also implies the added dependency on a GLM > installation. Everyone maintaining an automated build system will > need to install GLM. Package installers for GLM are available on > all supported platforms so I see no obstacles to this change. > > - Cirilo > >
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