Hi folks, I've added 3D per-vertex normal calculations to the 3D model plugins but I'm calculating bad figures as seen in the *.wrl file below and a corresponding render from view3dscene:
https://drive.google.com/file/d/0By_XTJN-s8aXX3pCeFhWbTZNYWs/view?usp=sharing https://drive.google.com/file/d/0By_XTJN-s8aXSmNEMlhOblRlLUE/view?usp=sharing Does anyone have some idea what I could be doing wrong to get such artefacts in the image? I would like to fix my per-vertex normals calculation as it's meant to be a tool to help 3D plugin developers create normals lists in cases where the model does not provide the information. - Cirilo
_______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

