On 01/07/2016 11:39 AM, "Torsten Hüter" wrote: > Hi Wayne, > > this is of course right, but the idea would be to emulate cooperative > multitasking with threads. This is done by synchronizing the threads with > condition variables and mutexes. The principle can be found in the articles > [1] or [2]. > > The idea is good, BUT after further research I'd say that there are two show > stoppers: > > (a) it's not recommended to use secondary threads to call GUI functions > > http://docs.wxwidgets.org/trunk/overview_thread.html > > (b) the OpenGL context is only valid for the current thread, it's required to > change the context for every thread > > https://www.opengl.org/wiki/OpenGL_and_multithreading > > Ideally rendering and gui handling should happen only in the main thread; but > that would be to restrictive for our purposes. > > This makes threads in my opinion unattractive for coroutines.
Tools in the Tool Framework never directly interact with OpenGL context. Even if they request some redrawing/refreshing, it happens in OnPaint (or similar) event handler. Regards, Orson > -- > > Yes, state machines or stackless coroutines are possible too, but then the > tool-framework code has to be changed a lot. I'll evaluate the other options > first. Setjmp/longjmp could work also, but here is stack handling the major > issue. > > Thanks, > Torsten
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