The attached patch fixes a segfault in the VRML2 plugin
which is caused by Shape entities with empty vertex
lists.
- Cirilo
=== modified file 'plugins/3d/vrml/v2/vrml2_shape.cpp'
--- plugins/3d/vrml/v2/vrml2_shape.cpp 2016-02-23 02:31:51 +0000
+++ plugins/3d/vrml/v2/vrml2_shape.cpp 2016-05-20 00:47:27 +0000
@@ -476,6 +476,15 @@
SGNODE* pShape = shNode.GetRawPtr();
SGNODE* pGeom = geometry->TranslateToSG( pShape );
+
+ if( NULL == pGeom )
+ {
+ // this can happen if a VRML file contains
+ // empty point or index sets
+ shNode.Destroy();
+ return NULL;
+ }
+
SGNODE* pApp = NULL;
if( NULL != appearance )
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