VERY nice, I wasn't expecting that so fast! :D Attached is what I think is the "final" patch to make it build right on other systems. Still haven't heard back from anyone on the wxString/UTF8 thing, but I *think* this is right, we can always change it later if not.
On Wed, Jun 15, 2016 at 08:40:29PM +0000, Mário Luzeiro wrote: > Hi Cirilo, Chris, > > As I received so many requests from you ;) > I implemented the features similar as you describe below. > Please update, rebuild and retry with the latest updates from my branch. > > I found an easy and elegant way of implement it, > with just some minimal changes. > It only add a small overhead time (about 1s or less on some tests I did) > > So, the new features are: > - Display the progress of raytracing render. > - If user move with the mouse it will abort the render. > - It also works on OpenGL mode, if a raytracing render is requested and > during the render the mouse is moved, > it will stop the render and back to OpenGL. > - This also may fix possible issues on some systems that make the windows not > responding because the render took too long. Now the windows is refreshed > periodically with the redraws. > > Regards, > Mario Luzeiro > ________________________________________ > From: Cirilo Bernardo [[email protected]] > Sent: 15 June 2016 00:40 > > Another possible tweak in the raytrace window is to show progress somehow. > In SolidWorks this is done by showing a small black frame moving around as > parts of the scene are refined. This is not essential though, only eyecandy, > but it does help a little on long render jobs because the user can see that > something is still happening. > > > ________________________________________ > From: Chris Pavlina [[email protected]] > Sent: 14 June 2016 20:15 > > 3) Even at the faster speed, the raytracer is too slow and unresponsive. > > 3A) Raytracer UI responsiveness improvements. Allow the user to start dragging > the PCB around even after the render has started, rather than going completely > frozen during the render. >
>From 3c6b6c4cbacec12692fee7352167dd39c62179d8 Mon Sep 17 00:00:00 2001 From: Chris Pavlina <[email protected]> Date: Tue, 14 Jun 2016 23:57:42 -0400 Subject: [PATCH] 3D: adjust to build on Linux+clang and OSX --- .../3d_rendering/3d_render_raytracing/accelerators/cbvh_pbrt.cpp | 3 ++- pcbnew/exporters/export_vrml.cpp | 5 ++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/3d-viewer/3d_rendering/3d_render_raytracing/accelerators/cbvh_pbrt.cpp b/3d-viewer/3d_rendering/3d_render_raytracing/accelerators/cbvh_pbrt.cpp index b93165e..d67f800 100644 --- a/3d-viewer/3d_rendering/3d_render_raytracing/accelerators/cbvh_pbrt.cpp +++ b/3d-viewer/3d_rendering/3d_render_raytracing/accelerators/cbvh_pbrt.cpp @@ -2,7 +2,7 @@ * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Mario Luzeiro <[email protected]> - * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. + * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License @@ -71,6 +71,7 @@ #include <vector> #include <boost/range/algorithm/partition.hpp> #include <boost/range/algorithm/nth_element.hpp> +#include <mm_malloc.h> #include <stack> #include <wx/debug.h> diff --git a/pcbnew/exporters/export_vrml.cpp b/pcbnew/exporters/export_vrml.cpp index 1b60dff..c77a1f3 100644 --- a/pcbnew/exporters/export_vrml.cpp +++ b/pcbnew/exporters/export_vrml.cpp @@ -4,7 +4,7 @@ * Copyright (C) 2009-2013 Lorenzo Mercantonio * Copyright (C) 2014 Cirilo Bernado * Copyright (C) 2013 Jean-Pierre Charras jp.charras at wanadoo.fr - * Copyright (C) 2004-2016 KiCad Developers, see change_log.txt for contributors. + * Copyright (C) 2004-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License @@ -1207,8 +1207,7 @@ static void export_vrml_module( MODEL_VRML& aModel, BOARD* aPcb, MODULE* aModule while( sM != eM ) { - wxFileName modelFileName = wxString::FromUTF8Unchecked( - resolver->ResolvePath( sM->m_Filename ) ); + wxFileName modelFileName = resolver->ResolvePath( sM->m_Filename ); wrlExt = modelFileName.GetExt(); if( wrlExt.Cmp( wxT( "wrl" ) ) && wrlExt.Cmp( wxT( "WRL" ) ) -- 2.8.3
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