std::iota is defined in <numeric> --- 3d-viewer/3d_rendering/3d_render_raytracing/PerlinNoise.cpp | 1 + 1 file changed, 1 insertion(+)
diff --git a/3d-viewer/3d_rendering/3d_render_raytracing/PerlinNoise.cpp b/3d-viewer/3d_rendering/3d_render_raytracing/PerlinNoise.cpp index 7513c89..daf4fd3 100644 --- a/3d-viewer/3d_rendering/3d_render_raytracing/PerlinNoise.cpp +++ b/3d-viewer/3d_rendering/3d_render_raytracing/PerlinNoise.cpp @@ -44,6 +44,7 @@ #include <cmath> #include <random> #include <algorithm> +#include <numeric> // THIS IS A DIRECT TRANSLATION TO C++11 FROM THE REFERENCE // JAVA IMPLEMENTATION OF THE IMPROVED PERLIN FUNCTION (see http://mrl.nyu.edu/~perlin/noise/)
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