From: Carsten Schoenert <c.schoen...@t-online.de> --- common/gal/opengl/gl_builtin_shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/common/gal/opengl/gl_builtin_shaders.cpp b/common/gal/opengl/gl_builtin_shaders.cpp index dff1e627c..009caba05 100644 --- a/common/gal/opengl/gl_builtin_shaders.cpp +++ b/common/gal/opengl/gl_builtin_shaders.cpp @@ -223,7 +223,7 @@ void main() { vec2 tex = shaderParams.yz; - // Unless we're streching chars it is okay to consider + // Unless we're stretching chars it is okay to consider // one derivative for filtering float derivative = length( dFdx( tex ) ) * fontTextureWidth / 4; -- 2.16.1 _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp