Hmm... That makes sense. In the calls, we only unlock for std::runtime_error. Since you can trigger this, could you add a default catch with an unlock call? (opengl_gal.cpp:357 and 2009)
-Seth Am Do., 11. Okt. 2018 um 16:51 Uhr schrieb Jeff Young <[email protected]>: > Hi Seth, > > I agree that it would be better to get to the bottom of this. I just > wasn’t having any luck. > > The context locking issue has to do with trying to go to fallback canvas > while in the middle of rendering. But we do that (in both Tom’s and my > case) as a result of catching an error from OpenGL. > > So the locking issue isn't specific to Mac, just the error that leads to > it (in my case; probably not in Tom’s case). > > Cheers, > Jeff. > > > On 11 Oct 2018, at 20:59, Seth Hillbrand <[email protected]> wrote: > > > > Am Do., 11. Okt. 2018 um 12:20 Uhr schrieb Jeff Young <[email protected]>: > >> I pushed a change that keeps the error from happening for me. It now >> makes sure it updates the GAL settings in the active window first and then >> any others. >> >> @Seth, if you want to look into it on your Mac, the change is in >> KIWAY::CommonSettingsChanged(). >> > > Hi Jeff- > > I have concerns about this approach. Since it seems to work, my guess is > that there is a locking time difference on the Mac that leads to this > issue. I think that we need to fix the context locking mechanism as there > is clearly a way to lock a context and not unlock it after. > > Do you see the locking issue when running a debug build or only in Release? > > -Seth > > >
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