Hi, it appears we can avoid running into the "constexpr" problem with GLM 0.9.9.3 by either
- deleting "#define GLM_FORCE_PURE" from include/plugins/3dapi/xv3d_types.h or - switching to C++14 mode Do we actually need the GLM_FORCE_PURE? The commit where it was introduced doesn't explain why, and inhibiting SIMD intrinsics on AMD64 which always has at least SSE2 does't really make sense. As an alternative, we should at least narrow down the test to a compile test: see if #define GLM_FORCE_PURE #include <glm/glm.hpp> compiles in C++11 mode, and if yes, the GLM version is good. That means we should accept Debian's 0.9.9.3-2 package, which has a patch for that problem. Simon
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