I’ve added a check in the headers that will fail a compile if wxUSE_UNICODE_UTF8 is set. This will allow us to remove a bunch of our mutex hacks. (It turns out that it’s only on for OSX; the other platforms already have it off.)
You’ll need to do 3 things in your wxWidgets tree: 1) git fetch (your origin should be set to [email protected]:KiCad/wxWidgets.git and you should be on branch kicad/macos-wx-3.0) 2) run your configure command without the --enable-UTF8 option [1] 3) make install (in wxWidgets/build) (You’ll probably need to do a clean and a re-build of Kicad after this.) Cheers, Jeff. [1] This is the configure I used: ../configure \ --prefix=`pwd`/../wx-bin \ --with-opengl \ --enable-aui \ --enable-html \ --enable-stl \ --enable-debug \ --enable-debug-gdb \ --with-libjpeg=builtin \ --with-libpng=builtin \ --with-regex=builtin \ --with-libtiff=builtin \ --with-zlib=builtin \ --with-expat=builtin \ --without-liblzma \ --with-macosx-version-min=10.13 \ --enable-universal-binary=x86_64 \ CC=clang \ CXX=clang++
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