the script didn't stop on a 70 x 70 pixel file. I left it running hopeing it 
would stop the file was over a gig...

my previous post shown 

awk -f prog.awk pic.pbm > art.out

--- In [email protected], "raoulduke_esq" <raoulduke_...@...> wrote:
>
> Pardon me if I am just being obtuse, but I could find no easy way to add an 
> image or artwork to a layout.  I've tried pstoedit but that utility (in 
> addition to being broken if you are in a directory path that has a space in 
> it) only works for text.
> 
> Because I am under the gun, I had to gin up something to get a project out 
> the door.  So I came up with a quick and dirty solution.
> 
> Step 1: Generate an ASCII PBM file - I use GIMP.  A monochrome (black and 
> white) image will be represented by a file full of "0" and "1". Call it 
> something like "art.pbm".
> 
> Step 2: Run the ASCII PBM file "art.pbm" through the following awk script and 
> put the output into a file, call it "art.out".
> 
> Step 3: Create a module library with a single component, call it something 
> like "Logo".  The library will be called "Logo.mod".
> 
> Step 4: Edit the module library "Logo.mod", look for the $EndMODULE line, and 
> copy the contents of "art.out" immediately before it.  Save the file.
> 
> Step 5: Edit the module library and move things around, add the module name, 
> etc.
> 
> Step 6: In PCBnew, add the module from the library and place it where you 
> want.
> 
> I hope this makes sense and helps someone other than me.  And I hope that I 
> have not reinvented the wheel.  I'm sorry that I use awk as a script language 
> of choice, I suppose I could clean it up as a Perl script if there is any 
> interest.
> 
> raoul
> 
> 
> ----------Cut Here----------
> # This script will take an ASCII PBM B&W file and convert it to a series
> # of "DS" (Draw Segment) statements in PCBNEW syntax.  The deltaX and deltaY
> # is defined in "step" which is in uints of 1/10 mil.  The layer is currently
> # set to 21, the component layer silkscreen.  Swap bg & fg based on whether
> # black or white is the foreground.
> #
> # State 0 : look for magic number - must be P1 (can be P4 for raw file)
> # State 1 : look for height & width
> # State 2 : process data
> # State 3 : done with data - skip the rest
> #
> BEGIN { state = 0; step = 40; layer = 21; fg = "1"; bg = "0"; }
> {if (NR == 1) {
>         state = 1;
>         if ($1 != "P1") {
>             printf("Must supply an ASCII PBM image file\n");
>             exit 1
>         }
>         next;
>     }
> }
> /^#/    { next }  # Comment line, skip it
> {if (state == 1) {
>         width = $1;
>         height = $2;
>         buff = "";
>         state = 2;
>         Y = - ((step * height) / 2);
>         initX = - ((step * width) / 2);
>         next;
>     }
> }
> {if (state == 2)  {
>         buff = buff $1;
>         if (length( buff ) >= width) {
>             scanline = substr( buff, 1, width );
>             buff = substr( buff, width + 1 );
>             Y += step;
>             X = initX;
>             while ( Z1 = index( scanline, fg )) {
>                 scanline = substr( scanline, Z1 );
>                 Z2 = index( scanline, bg );
>                 scanline = substr( scanline, Z2 );
>                 Z1 = step * Z1 + X;
>                 Z2 = step * Z2 + Z1 - 2 * step;
>                 X = Z2;
>                 printf( "DS %d %d %d %d %d %d\n", Z1, Y, Z2, Y, step, layer );
>             }
>             height--;
>             if (height == 0)
>                 state = 3;
>         }
>     }
> }
> {if (state == 3) { nextfile; }}
> ----------Cut Here----------
>


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