Stewart Stremler wrote:
> I thought it was jitter?  I thought the ear could handle dropouts, but 
> time-variance turned it all into noise?

True, jitter can be a problem also. Usually you digitize and send in
20ms packets or 50 per second. So you may not notice a few dropped
packets, especially if they don't all happen at once. And normally if
packets arrive out of order they are dropped. There might be algorithms
for trying to smooth over dropped packets, I'm not sure. But VOIP
implementations can and often do try to measure latency and implement a
jitter buffer. It adds a bit of latency depending on how big the buffer
is but it works similar to a buffer on a CD player (remember CD players
and skipping?) so that by adding a little delay the buffer can put
packets back in order and play them at a continuous speed so the ear
does not hear any errors. But if latency varies too widely (jitter) the
buffer could run out or overflow and cause drops.

> Do I have that backwards?

You have it right. I just expounded a little more above for the benefit
of others.

> /me thinks of _Ender's Game_

Oh, to have faster than light transmission capability... But I would
settle for having a pair of entangled particles. Imagine if we could
construct point to point links to anywhere in the universe by just
meeting up with a friend, exchanging entangled particles, and keeping
our collection of entangled particles with us wherever we went. Instant
fast, unstoppable, and unsnoopable bandwidth. Sure, there would still be
lightspeed latency, but you it would be one heck of a p2p network.

-- 
Tracy "Still trying to confound The Man" Reed
http://copilotconsulting.com


-- 
[email protected]
http://www.kernel-panic.org/cgi-bin/mailman/listinfo/kplug-list

Reply via email to