Bob La Quey wrote:
> On 11/13/06, Bob La Quey <[EMAIL PROTECTED]> wrote:
>> On 11/13/06, Todd Walton <[EMAIL PROTECTED]> wrote:
>> > On 11/12/06, Bob La Quey <[EMAIL PROTECTED]> wrote:
>> > > I should add that I get that ugly little green icon that
>> > > looks like a puzzle piece and a message to the effect
>> > > that I need other plugins ... following the links back
>> > > to the mozilla site is not very enlightening :(
>> >
>> > Which links back to the mozilla site?  When I've seen that icon, I can
>> > click directly on it and it takes me to the appropriate page for
>> > downloading the plugin, which is usually not mozilla.org.
>> >
>> > -todd
>>
>> But it did not take me anywhere useful. I spent almost two days
>> on this .... then finally it took all of about ten minutes to solve
>> when I figured out what to do and found the right plugin and
>> how to install it ... I hate it when that happens.
>>
>> I will say it works great now, exactly like I wanted.
>>
>> BobLQ
>>
> 
> As further comment I should say the secret sauce had two parts:
> 
>               1) http://plugindoc.mozdev.org/linux.html
>                   which documents plugins and how to install them
> 
>                2) The package manager Synaptic, a GUI wrapped around apt
>                     that Ubuntu provides.
> 
> The specific issue was installing mplayer, and the mplayerplug-in that
> is needed to get Firefox to work with multi-media, specifically in my
> case sound. Now I can build DHTML like this:
> ========================================
> <html>
> <head>
>      <script>
>      function EvalSound(soundobj) {
>        var thissound= eval("document."+soundobj);
>        thissound.Play();
>      }
>      </script>
> </head>
> <body>
> 
>      <embed src="sounds/cow.wav" autostart=false width=0 height=0
>                     name="sound1" enablejavascript="true">
> 
>      <embed src="tips/thinkingyoung.mp3" autostart=false width=0 height=0
>                    name="sound2" enablejavascript="true">
> 
> <!--
> Here are examples of an image and a button calling the function.
> -->
>      <a href="#" onMouseOver="EvalSound('sound1')">
>            Move mouse here
>     </a>
> 
>     <a href="#" onMouseOver="EvalSound('sound2')">
>           <img src="images/login.gif" >
>    </a>
> </body>
> </html>
> =========================================
> 
> When a user of the web site does a mouseOver on a selected link
> they will hear a sound. I am building a web site that acts as a contact
> manager for a telephony application and this is _exactly_ the behavior
> I need.
> 
> This sort of thing can with more pain be made cross browser ... but I
> don't need that, at least not now. For now just getting it to work with
> FF is enough.
> 
> Maybe I will bring this to the LPSG on Thursday (Or the new Python
> meetup that Chris is pushing). It is an AJAX app with Python on the
> backend ...
> 

I'd like to see a demo.

Thursday (the 16th) is the "SnakeCharmers" meeting which has an
announced TurboGears presentation. Chris's page is at
http://snakecharmers.org/

If nothing else develops, perhaps you could consider a show-n-tell at
the LPSG on Dec 7th.

Regards,
..jim


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