On Tue, 2007-10-02 at 17:29 -0700, Andrew Lentvorski wrote: > > Also can you reccomend a good book on OpenGL. > > Nothing is particularly good. I have both the OpenGL Superbible and > OpenGL Programming Guide. They're okay, at best. > > The NeHe tutorials are probably more instructive. However, they > generally have a high Windows-centric focus in spite of being OpenGL: > http://nehe.gamedev.net/ >
I can't comment on Python and OpenGL, but from my game development days, I never found anything better than The Blue book and The Red Book. Go to the OpenGL web site (http://www.opengl.org/), Select the "Documentation" menu, and at the bottom you'll see "OpenGL Reference Manual" and "OpenGL Programming Guide". You may find other boks on the site as well. You will also find many other resources there. The only two books I ever really needed when I was doing 3D OpenGL development were the two afore mentioned books. I also referenced many online resources and experienced programmers such as John Carmack and the NVIDIA engineers (since I mainly used NVIDIA cards, but that could change with recent developments regarding AMD opening the ATI specs up - finally, 3D card competition in the Open Source world!). As a final note, depending upon what you're doing, a good math background can be important. PGA -- Paul G. Allen BSIT/SE Owner/Sr. Engineer Random Logic Consulting www.randomlogic.com -- [email protected] http://www.kernel-panic.org/cgi-bin/mailman/listinfo/kplug-list
