Andrew Lentvorski wrote:
The real slowdown comes when you shift from clean slate development to maintenance. I can write 100+ lines of code per hour when I start out. However, then I start having to debug things. Suddenly, my lines of code per hour drops like a stone.
Maintenance always means fewer lines of code, but one measures progress of a development project against historical norms. I've actually done maintenance on an XP project before, and I feel quite confident in saying that I was much more productive than normal.
Thus, my gripe about the C3 system the XP guys use as a "success". You look really productive picking off the easy bits with a clean slate. However, code spends most of its life in maintenance mode where you wind up writing about 5 lines of code an hour because you have to think and hunt for quite a while before you can even begin to code.
It was a new project (and keep in mind the project had been going for over a year before they were on the project, let alone before they were practicing anything resembling XP) therefore it can't be a "success"?

When you're in maintenance mode, the most significant impact on your productivity tends to be the processes that were in place even before you reached that stage. I'd argue that you'd need a project that had been developed using XP methods and then went in to maintenance mode to really get an accurate judge of it's efficacy. C3 was where the method was invented, so it's not going to be a good candidate. VCAPS is better, and from what I understand it had a long and glorious run in maintenance mode.

In general, I don't see why you'd think that XP would be particularly bad in this mode. Most of the things that are important for maintenance are actually covered very well by the method. You've got regression tests, you've got shared knowledge of the code base, you've got docs and such that actually reflect the state of the system, you've got lots of reasons to believe that you'll have a low defect rate, etc. Heck, if you think about how XP development works, most of the development process is around refactoring, and with unit tests you also have finding/fixing bugs going on, so it seems like it's development process would more closely resemble maintenance mode than most.

Any particular reason why you'd assume it'd be bad once you got in to maintenance mode?

--Chris

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