On 10/27/07, Darren New <[EMAIL PROTECTED]> wrote:
> Chuck Esterbrook wrote:
> > here is some neat stuff about AI today:
>
> Does the "AI" in games count? Or is it still only stuff that doesn't
> work that gets counted as "AI"?
>
> There are some pretty sophisticated behaviors in modern gaming enemies.

I've got no qualms with games, but to date all AI has been narrow
(including game AI) and therefore not the kind of AI that I've always
been interested in, which has recently been dubbed AGI in order to
distinguish it. More on this in my upcoming response to Lan's message.

There are pros and cons to doing AI in games. I'm probably only aware
of a few of them. A pro is that you have a potentially complex and
interesting environment in which to test out your AI ideas. A con
would be that the #1 goal is going to be playability as opposed to
general purpose intelligence, maximum performance, etc.

Virtual worlds are another substrate that AI researchers are looking
to develop on top of. They more open ended than games and they
immediately introduce the very difficult problems of natural language
parsing, spatial reasoning, socializing and more.

-Chuck

-- 
[email protected]
http://www.kernel-panic.org/cgi-bin/mailman/listinfo/kplug-lpsg

Reply via email to