balatz, On Nov 16, 2007 8:00 AM, Balazs Ree <[EMAIL PROTECTED]> wrote:
> Also I have the repetitive feeling that we are suffering from > communication problems. ouch :) > I think it would be essential at this point that > Nicola comes to the mailing list himself (to this one or to plone-devel > alike) and tell us about his code and experiences. actually he's writing his dissertation at full time, so, since he did the work in our company and we shared the basic idea, I wrote for both of us. > Also the lack of communication is partly my mistake, so to correct this, > I take the opportunity to spread some information around about the > history of the kss dnd story so far: > > [...] I read the list and I, almost, knew all of this things and all the work you and the other guys did. my phrase "dnd didn't work" wasn't intended to say "they didnt do their homework" :D you did kss(!!), you let it work in plone 3.0, chapeaux! I really dont mind if actually kss dnd didn't work. it almost worked on P3 rc3, it was enough for us for trying to implement something based on it. All the work nicola did assumes that, one day, you will release a working kssdnd and everything will automagically run. ok, ok, there will be some change to be made in .kss files, but it's easy... I was afraid since in naples I couldn't let you see what we did, so I asked nicola to create a video. I think that this could be a nice kssdnd use case, and, in addition, maybe, a possible approach to how manage the behaviour of the drop on different areas in plone. But it's all to decide, it's all to discuss and I just bring 2 cent to the discussion. about the code. Nicola told me yesterday he did some changes to the code. he sent it to me. I don't know where to share it. kissbooth? thanks for your patience... max _______________________________________________ Kss-devel mailing list Kss-devel@codespeak.net http://codespeak.net/mailman/listinfo/kss-devel