> > At the dawn of time, (about 25 years ago), there was a game called Robot > Odesy (which doesn't run on anything newer than Dos 2.2 on a 8088); I've > tried. > > It was a game that is shockingly like ktechlab in that it gave you parts > and a soldering iron and told you to wire up digital logic elements to > give your robot the behavior it needs to solve the various problems... > It was pretty much unplayable on the 486 I tried it on. But I was able > to play it enough to get a real appreciation for it. > > As the problems became more complex, it allowed you to mint your own > microchips to let you hide some of the complexity. =) You would go into > the chip, wire it up as you liked, then go out again and wire it into > your circuit. =P I think the intended approach is to be able to wire > together pages of circuits in ktechlab in the same way using the > "external connection" feature...
This game: http://en.wikipedia.org/wiki/Robot_Odyssey ? :D Anyway, you've got the idea. > We have to fix up a lot of other stuff > first.... =\ A bunch of stuff in the Node hierarchy needs to be > refactored for instance... Is there some documentation about this? I found these: http://www.ktechlab.org/wiki/index.php?title=DEVEL:Important_API_Classes http://ktechlab.org/doxygen/classNode.html Some UML models and documentation would be really nice. ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Ktechlab-devel mailing list Ktechlab-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/ktechlab-devel