Well, I don't want to disappiont you, but how much time do you estimate for completing an opengl workspace? In my opinion is a lot of work, with questionable benefits.
On Sun, 15 Nov 2009 17:46:33 +0100, Alan Grimes <agri...@speakeasy.net> wrote: > Matthew Ayres wrote: >> It made me smile, so I thought maybe others here would like the thought. > > I think the original developer was thinking along the same lines, which > is why we have the vestigal "mechanicsDocument' classes... > > I like the idea. It would be a great goal for post KDE4, to have a 3D > workspace mode. (Keith Lynch has 'borrowed' my OpenGL book for more than > a year now...) =\ > > Right now my biggest concern is figuring out what the hell I should > replace our Canvas class with.... > > Hmmzers, maybe an OpenGL 2D something or other is the best solution. > > !!! Actually, that makes perfect sense. The problem is that on top of > our canvas classes, we have a number of object classes that allow us to > manipulate things. If those could be implemented in OpenGL things would > be just great... Obviously people do do such things in OpenGL, so it > shouldn't be hard at all. =) > > Okay, it's decided, the next intermediate goal towards the KDE4 port is > to remove our customized Qcanvas code and replace it with an OpenGL 2D > workspace. =)))) > > Now to re-acquire my book from Keith... > > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Ktechlab-devel mailing list Ktechlab-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/ktechlab-devel