Well, I don't want to disappiont you, but how much time do you estimate  
for completing an opengl workspace? In my opinion is a lot of work, with  
questionable benefits.

On Sun, 15 Nov 2009 17:46:33 +0100, Alan Grimes <agri...@speakeasy.net>  
wrote:

> Matthew Ayres wrote:
>> It made me smile, so I thought maybe others here would like the thought.
>
> I think the original developer was thinking along the same lines, which
> is why we have the vestigal "mechanicsDocument' classes...
>
> I like the idea. It would be a great goal for post KDE4, to have a 3D
> workspace mode. (Keith Lynch has 'borrowed' my OpenGL book for more than
> a year now...) =\
>
> Right now my biggest concern is figuring out what the hell I should
> replace our Canvas class with....
>
> Hmmzers, maybe an OpenGL 2D something or other is the best solution.
>
> !!! Actually, that makes perfect sense. The problem is that on top of
> our canvas classes, we have a number of object classes that allow us to
> manipulate things. If those could be implemented in OpenGL things would
> be just great... Obviously people do do such things in OpenGL, so it
> shouldn't be hard at all. =)
>
> Okay, it's decided, the next intermediate goal towards the KDE4 port is
> to remove our customized Qcanvas code and replace it with an OpenGL 2D
> workspace. =))))
>
> Now to re-acquire my book from Keith...
>
>



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