> We could inherit ForLoopItem from QWidget (or more specifically from some 
> frame), then embed it into the scene with the addWidget method ( 
> http://doc.trolltech.com/4.5/qgraphicsscene.html#addWidget
> ), and insert in the frame a new graphics scene. The details of this should 
> be worked out.
> 
No, please do not embed QWidgets in a QGraphicsScene. This is just a migration 
thing to be able to mix old widget based code with new QGraphicsItem-based 
code. For new things that should live in a QGraphicsScene, subclass either 
QGraphicsItem or QGraphicsWidget if you want something like a widget. 

Embedding classic QWidgets in a GraphicsScene suffers from performance problems 
and funny effects because there is now 2 trees: The object and the item tree 
and they fight against each other.

Feel free to ask me any questions about that topic.

Axel




> Another issue to be discussed is how should we split the source code; what 
> kind of plugins do we want to create. Should there be a dependency between 
> plugins?
> 
> 
> 
> bye then
> julian
> 
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