> Concerning the float/double question: > on most (all?) of our target platforms, float will have single-precision, > where double offers double-precision. Of course, size differs and float might > be faster on embedded platforms, like arm. I think, as long as we don't > encounter any performance issues, because of matrices with really large > dimensions, we should use double.
If your main concern is bad performance on ARM, use qreal. It is a double on all plattforms except ARM. It is used in QGraphicsView for nearly everything. Axel ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Ktechlab-devel mailing list Ktechlab-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/ktechlab-devel