It seems that knetwalk not only checks that all computers are connected to the server but also that all wires are too connected, so every square on the board is connected.
I observed this behaviour in Gutsy if I left some wires to connect. For the moment I had not encountered a game with more than one solution involving all squares to confirm my theory, and I don't know enough programming to look at the source code. -- knetwalk uses incorrect win conditions https://bugs.launchpad.net/bugs/161094 You received this bug notification because you are a member of Kubuntu Team, which is a bug contact for kdegames in ubuntu. -- kubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/kubuntu-bugs
