It seems that knetwalk not only checks that all computers are connected
to the server but also that all wires are too connected, so every square
on the board is connected.

I observed this behaviour in Gutsy if I left some wires to connect. For
the moment I had not encountered a game with more than one solution
involving all squares to confirm my theory, and I don't know enough
programming to look at the source code.

-- 
knetwalk uses incorrect win conditions
https://bugs.launchpad.net/bugs/161094
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Team, which is a bug contact for kdegames in ubuntu.

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