From: Avi Kivity <[email protected]>

While we are never normally passed an instruction that exceeds 15 bytes,
smp games can cause us to attempt to interpret one, which will cause
large latencies in non-preempt hosts.

Cc: [email protected]
Signed-off-by: Avi Kivity <[email protected]>

diff --git a/arch/x86/include/asm/kvm_emulate.h 
b/arch/x86/include/asm/kvm_emulate.h
index b7ed2c4..7c18e12 100644
--- a/arch/x86/include/asm/kvm_emulate.h
+++ b/arch/x86/include/asm/kvm_emulate.h
@@ -129,7 +129,7 @@ struct decode_cache {
        u8 seg_override;
        unsigned int d;
        unsigned long regs[NR_VCPU_REGS];
-       unsigned long eip;
+       unsigned long eip, eip_orig;
        /* modrm */
        u8 modrm;
        u8 modrm_mod;
diff --git a/arch/x86/kvm/emulate.c b/arch/x86/kvm/emulate.c
index d226dff..7e8faea 100644
--- a/arch/x86/kvm/emulate.c
+++ b/arch/x86/kvm/emulate.c
@@ -622,6 +622,9 @@ static int do_insn_fetch(struct x86_emulate_ctxt *ctxt,
 {
        int rc = 0;
 
+       /* x86 instructions are limited to 15 bytes. */
+       if (eip + size - ctxt->decode.eip_orig > 15)
+               return X86EMUL_UNHANDLEABLE;
        eip += ctxt->cs_base;
        while (size--) {
                rc = do_fetch_insn_byte(ctxt, ops, eip++, dest++);
@@ -880,7 +883,7 @@ x86_decode_insn(struct x86_emulate_ctxt *ctxt, struct 
x86_emulate_ops *ops)
        /* Shadow copy of register state. Committed on successful emulation. */
 
        memset(c, 0, sizeof(struct decode_cache));
-       c->eip = kvm_rip_read(ctxt->vcpu);
+       c->eip = c->eip_orig = kvm_rip_read(ctxt->vcpu);
        ctxt->cs_base = seg_base(ctxt, VCPU_SREG_CS);
        memcpy(c->regs, ctxt->vcpu->arch.regs, sizeof c->regs);
 
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