> Most likely the guest's rx queue length is greater than the host's.  You
> might try
>
>   ifconfig vnet0 txqueuelen 1500
>
> (and so on for every interface)
>
>
> or perhaps reducing the guests' txqueuelen.

I have the same issue (overruns) and I have stalled network (in my other
report I can only unstall the network by putting the NIC in promisc back
and forth).

The txqueuelen is indeed greater in the guest then the tap on the host,
and I also notice that it's almost ways the output NIc which get stuck.

So changing the tap (on the host) to 1500, I can't not reproduce the hang yet
and a ping -f -s 64000 (between guests) does not produce any packet loss.

27810 packets transmitted, 27809 received, 0% packet loss, time 259080ms
rtt min/avg/max/mdev = 5.013/7.639/33.999/1.536 ms, pipe 3, ipg/ewma
9.316/7.284 ms

I hope this is the solution for my network stalls and packet loss in games.
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